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From Modeling to Final Rendering
3d modeling
The modeling needed to be as optimized as possible, as the Mascot would be animated so that it could be used alongside the Logo in a presentation. But the biggest challenge was to create infinitely stretchable arms, without deforming or losing quality, and being totally controlled by the Mascot's Rigging.
UV mapping and Texture
As it was a robot, it was very difficult to create the nuances and differences between the types of metal used, their reflection and roughness, but beyond all that, the biggest challenge was its viewfinder, where it would have a monitor where its face would appear as signs of LEDs.