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From Modeling to Final Rendering

concept art

The conceptual art was inspired by some references given by the person responsible for Telelok, so that it could be developed and approved its look, in accordance with the company's values and ideals, transmitted through LOK.

3d modeling

Modeling was done using blender software, through modelsheet made from concept. As a result,  it was possible to create the entire 3D mesh of the LOK mascot from scratch, optimizing it to the maximum without the need for retopology.

Texture

As most of the material is made of metal, simulating aluminum, it was not necessary to paint by hand, but still, the simulation of acrylic and a screen on its face together with the mixture of steel, aluminum and fiberglass materials. carbon were a challenge to recreate.

Rigging

As the mascot is a robot, the traditional human rig would not work very well, which led me to create the rig without using pre-configured templates or assets, this gave me greater freedom regarding the controllers, which resulted in this unique rig for the mascot.

Animation

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