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From Modeling to Final Rendering

3d modeling

The modeling needed to be as optimized as possible, as the Mascot would be animated so that it could be used alongside the Logo in a presentation. But the biggest challenge was to create infinitely stretchable arms, without deforming or losing quality, and being totally controlled by the Mascot's Rigging.

UV mapping and Texture

As it was a robot, it was very difficult to create the nuances and differences between the types of metal used, their reflection and roughness, but beyond all that, the biggest challenge was its viewfinder, where it would have a monitor where its face would appear as signs of LEDs.

Rigging

As I said before, my challenge after creating the stretchable arms so that they weren't deformed, in an infinite way, was just beginning, because now I needed to create the rig to control them, which wasn't easy at all.

Animation

Now comes the fun and complicated part at the same time, as I needed to create an animation of the Mascot with the Logo following the client's guidelines regarding time (Duration of the animation), the actions that would happen, and the charisma and interpretation of the robot

FINAL RENDER

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